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#1 13 Jan 2007 2:42 pm

tivojack
New Member
Registered: Jan 2007
Posts: 2

caputer / redisplay in-game messages

I know that you can get this on the server... but from a user / client point of view...
I'd like to be able to capture all of the
usera [weapon] userb
usera: you suck
userb teamkills userz
medic
medic
etc....

Is there any way to get these messages and keep them for later processing?

jack

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#2 13 Jan 2007 3:44 pm

MadHatter
Administrator
From: Dallas TX
Registered: Jun 2006
Posts: 529
Website

Re: caputer / redisplay in-game messages

Not straight out of the box, but bf2cc shows (among other things) the server log (including team chat), but it requires the server have their admin script installed on the server.

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#3 22 Mar 2007 2:35 am

ardiem
New Member
Registered: Mar 2007
Posts: 1

Re: caputer / redisplay in-game messages

MadHatter- Let's assume I have a BF2142 server running bf2cc/modmanager and that I can write socket apps. Would you have any pointers on how to receive the raw game logs (chat, player kill events, etc) in real time, outside of bf2cc?

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#4 24 Mar 2007 1:14 pm

MadHatter
Administrator
From: Dallas TX
Registered: Jun 2006
Posts: 529
Website

Re: caputer / redisplay in-game messages

if you're using .NET you can use one of the dll's (Its been a while since I used bf2cc) that comes w/ bf2cc and you should be able to get that info directly.

if you're not using .NET, I'd open up ethereal, and capture the traffic as you log in and request the logs, then use that protocol to talk w/ the server in your own app.

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